Note: In-person attendees will receive login access starting Monday, November 4, 2024, allowing each to create personalized schedules. Until then, you’re welcome to explore the available sessions without logging in.
In this globally connected world, are board games a thing of the past? I think not. Getting together with friends or family for "Game Night" still has an appeal for most people. Within the walls of our classrooms, the most engaging activities consist of student choice, innovation and a little competition. There's never been a better time to dive into bringing gamified learning to your class and, in my opinion, Genially templates hold the key to this endeavor. Participants will use Genially Templates to create digital board games to play as a whole group, with teams, or as a station. The games may be coordinated with any content and any standard. Participants should have a content area and standard in mind for their design. By the end of this make and take session, participants will have a completed game ready to play next year.
Collaborative learning technologies have the potential to transform traditional educational practices by fostering a more interactive and engaging learning environment. This presentation will explore the impact of collaborative tools such as online discussion forums, collaborative documents, and social media platforms on student engagement and learning outcomes. Through a combination of theoretical insights and practical examples, participants will gain a comprehensive understanding of how to effectively integrate these technologies into their teaching practices to enhance student collaboration and achievement.
How many ways are there to tell a story? And how many ways are there for learners to demonstrate their knowledge? Learning is about discovering and organizing information, so let?s add tools and options to share with our teachers! From notecatchers to interactive projects, we?ll look at how infographics create opportunities for classroom innovation, and understanding infographics also builds students? digital literacy! Analog and digital tools will both be explored.